iPad may kill Kindle with it's own software
Everyone has been talking about the iPad and how it with it's iBook app store would destroy Amazon and it's Kindle but I dare say, we no need look further than the Kindle software to realise that Apple can use Amazon's own ordinance to kill it.
Kindle has late last year distributed on the iPhone it's Kindle app which works just like Amazon's device, purchasing and reading books from the Amazon store and using Whispersync to sync your account with the PC and any other Amazon account.
Now to presume that either Amazon would be foolish enough to design an iPad version or even if we use the iPhone optimised version on the iPad, we end up with a device that has a large screen, has colour and unlike the Kindle is capable of dazzling software and other apps, including reading open epub books. Who would therefore buy a Kindle at a comparable price to the iPad when you can get an iPad with the more features ? As I have said all along, Amazon should have joined forced with Apple and get it's kindle bookstore on Apple rather than develop it's own device.Acrobat.com now on iPhone
Tip: PDANet, Using your iPhone to tether for free (jailbroken)
Hey guys,
Five Tips for Producing a Demo Video for Your iPhone App : Re-post from MobileOrchard
Guest author Aaron Kardell runs Performant Design and created the iGarageSale app.
One of the best ways to showcase your application’s functionality is to produce a great video. A video is one of the few opportunities potential customers will have to experience your application before buying it. And, a great video is an important key to getting iPhone app reviews. Here’s five tips to get you pointed in the right direction:
Tips
1. Record using iPhone Simulator, SimFinger, and Snapz Pro X
Use iPhone Simulator, SimFinger, and Snapz Pro X to record your demo video. The combination provides the illusion of recording directly from the iPhone without the hassle of attempting to record directly from the device.
SimFinger adds polish to videos by:
- Providing a bubble pointer to emulate a fingertip driving the app - instead of a mouse pointer
- Installing native app icons in the simulator to give the appearance of running on an iPhone
- Providing a white background and gloss overlay to give the appearance of an actual iPhone being used, and
- Allowing the carrier text and time to be overridden (e.g. display AT&T instead of Carrier)
SimFinger was written by Loren Brichter, the author of Tweetie, and is offered as donation-ware. The source is freely available on Github.
Snapz Pro X is a straightforward screen capture utility that will record a specific selection of your screen and save the results as an MPEG video. Make sure “Cursor Visible” is unchecked, or the SimFinger effect won’t take. Capture a 2:3 aspect ratio area to simplify post production - 320 x 480 for just the screen, or 506 x 759 (give or take) for the entire phone. A free trial of Snapz Pro X is available and costs $69. A less expensive option to consider is iShowU HD for $29.
2. Keep it short
Potential customers and reviewers will make a quick decision on whether to purchase or review your app based on your video. An ideal video should be between thirty seconds and two and a half minutes. Videos that approach the two minute mark should highlight the most important functionality in the first thirty seconds of the video to get the point across quickly to those with limited time or attention spans.
3. Edit using iMovie
Use iMovie to add captions and splice together just the video you need. First time iMovie users may benefit from watching the numerous iMovie tutorials provided by Apple.
Export in Large or HD format for any videos you plan to upload to YouTube or other online services. This ensures that the video will be encoded at high quality. Note that if the source video isn’t large enough, the Large export size may not be available in iMovie. Work around this by adding an image at the end of the movie. The image can just be a white background. Or use the opportunity to provide information on where to find your app.
If you create a second version of the movie for viewing on the iPhone, be sure to use a 3:2 aspect ratio, and use the Cropping & Rotation mode and rotate right 90 degrees.
4. Dub in appropriate audio
Use a voiceover describing the application’s functionality if your application requires detailed explanation. Dubbing in a voiceover is straightforward with iMovie (http://www.apple.com/ilife/tutorials/#imovie-voiceover). Or, if you record your video in one take, you can also record the audio in real-time with Snapz Pro X.
Background music is a simpler option and may be more appropriate for self-explanatory apps. License music for this purpose from sites such as Jamendo. Alternatively, independent artists value exposure and are more likely to license their music for a low-fee (or even no fee) in return for mentioning them in your video. Contact artist’s managers directly to investigate.
5. Host it on YouTube or host it yourself using a QuickTime supported format
A significant percentage of your prospective customers and reviewers will want to view your demo video directly on an iPhone. To ensure iPhone support, host the video on YouTube or host it yourself, using a format QuickTime supports. Also, all Mac owners will have QuickTime, and iPhone owners using a PC will have a very high likelihood of having QuickTime installed, since it is typically bundled with iTunes.
Choose YouTube for free hosting, easy deployment, and to promote sharing and embedding your video on other sites. Upload a high-resolution version of your video with standard dimensions (16:9, 4:3, or 3:2) and include the tag yt:quality=high to force the video to be viewed at high quality. Standard resolution iPhone app demos on YouTube lack detail and appear grainy and pixelated. Consider uploading two versions of the video - the standard one for viewing on a Mac or PC, and an iPhone version rotated 90 degrees to a landscape view. Use user agent sniffing on your website to determine which version of the video to show.
Host it yourself in a QuickTime supported format if you want more control over the layout of the video on your website. Check out the websites for Byline, Convertbot, and Where To? for great examples of how to pair good web design with QuickTime movies.
Up Next
Stay tuned for the next article in this series which provides a tutorial for emulating the launch of native apps (Maps, Phone, YouTube) in iPhone Simulator.
Have your own tips, or alternate suggestions? Leave a comment!
Want to contribute an article? Email Dan. Please include links to writing samples.
Interesting article on producing video demos for your iphone apps
Adobe Demonstrating iPhone Applications Built Using Flash
Adobe Demonstrating iPhone Applications Built Using Flash
Monday October 05, 2009 03:05 PM EST; Category: iPhone
Written by Eric SlivkaWhile Apple's iPhone has notably been left out of Adobe's new initiative with Flash Player 10.1 to bring an integrated Flash experience to browsers on smartphones and other platforms, TechCrunch notes that Adobe has also been using its Adobe MAX 2009 conference to show off capabilities found in the company's forthcoming Flash Professional CS5 that will allow developers to build Flash-based applications and then export them to the standard .ipa format used for native iPhone applications.
The new support for iPhone applications in the Flash Platform tooling will not allow iPhone users to browse web content built with Flash technology on iPhone, but it may allow developers to repackage existing web content as applications for iPhone if they choose to do so.
Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today.
Flash Professional CS5 will enable developers to build applications for iPhone that are installed as native applications. Users will be able to access the apps after downloading them from Apple's App Store and installing them on iPhone or iPod touch
Applications created using Flash Professional CS5 meet all iPhone .ipa and SDK requirements, allowing them to be included in Apple's App Store via the standard iPhone Developer Program. Adobe has even featured seven current App Store applications that were built using a pre-release version of Flash Professional CS5.Rating (58 Positives; 33 Negatives)
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Looks like Apple will provide a compromise to Flex/Flash developers, allowing them to develop and with the aid of a compiler, convert native Flash/Flex code to native iPhone code. Adobe has a demo video on how its done. What do you all think?
Android Phone take Three
Following the season of new mobile gadgets being released, notably from Apple with their latest iteration of the iPhone, HTC is delivering on it’s new promise, the HTC Hero, according to Wired. The UI is revamped, composed 5 megapixel camera (compared to 3 on the iPhone), expandable MicroSD (none on the iPhone), and polished with ant-finger smudging screen coating.
A greater revelation, HTC has promised this Hero will truly support Adobe Flash, while the iPhone and the other competitors have failed at (Palm Pre state they are planning to support it in a future firmware update). Isn’t that great. Finally, we can have a browser that will not freak at all the websites which do have flash, and including Flex-created sites, of course something that I am interested in.
According to wired:
The HTC Hero will be available in Europe in July and in Asia later in the summer.The North American version is expected later this year. No word on pricing yet for the phone.
Flash to come to smart phones
A recent article by the Wall Street Journal Adobe is progressing towards release it's Flash technology onto mobile smart phones. Whilst 99% of PCs are Flash-compatible, Adobe had been struggling to integrate Flash technology onto it's mobile counterpart, which would have released a new channel for developers and marketers to provide rich media for the more roam-inclined users.

The iPhone has been at the top of the stack of hate-blogs on the internet, with rumours and speculation as to the reasons why Adobe and Apple have not been able to play nicely together, with some saying it had nothing to do with Flash' high memory-requirements and more to do with other non-related contractual agreements not coming to fruition.
Adobe however have indicated that they will be releasing a beta version of Flash for the upcoming Palm Pre, Google Android later this year, there is no word on whether Apple's iPhone and RIM's Blackberry models will be on the 'to-do' list.
But I am not convinced that Apple and RIM will get Flash, I think (as many analysts have also commented) that from a business-perspective, Apple want to differentiate their product offering by not having Flash on it, thus allowing Apple to control the channel of application distribution through it's Apple iPhone store. What do you guys think?










