Presenting: the untold, little-known story of one of Apple’s earliest and most influential artists. Susan Kare’s place in history is among its most important and foundational, yet her body of work is comprised of something that most people take for granted and never give a second thought to.
I have to be honest: I’d never heard of Susan Kare before I picked up this book. And once I did, I flipped through its sparse, white pages with lots of empty white space thinking, Okay, so it’s icons. What’s the big deal? It turns out, it is a mighty big deal. You may not have heard of Susan Kare either, so let me give you a quick history lesson. Stay with me, it’s worth it — it ties directly into Apple history.
Presenting: the untold, little-known story of one of Apple’s earliest and most influential artists. Susan Kare’s place in history is among its most important and foundational, yet her body of work is comprised of something that most people take for granted and never give a second thought to.
I have to be honest: I’d never heard of Susan Kare before I picked up this book. And once I did, I flipped through its sparse, white pages with lots of empty white space thinking, Okay, so it’s icons. What’s the big deal? It turns out, it is a mighty big deal. You may not have heard of Susan Kare either, so let me give you a quick history lesson. Stay with me, it’s worth it — it ties directly into Apple history.
In 1983, when Apple was designing the first commercial Mac, they hired Susan Kare to come on board and design various parts of their operating system’s user interface. Her first job was the creation of several of the Mac’s earliest fonts, including the classic typefaces Chicago, Geneva, and Monaco — fonts that had characters that were, for the first time ever, spaced according to the width of the character, instead of every character width being identical. But the work she is best known for is what came next: designing the sublime and inviting icons used in the Macintosh OS.
I thought I'd document a fantastic range of resources and software that should be part of an iOS Developer, based on my experiences. The sources I will provide are a historical collection of GitHub sources, as well as software and design tools and plugins that would make your life as a programmer so much easier, richer and ultimately more creative.